Runemarks
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- £5.99
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- £5.99
Publisher Description
It's been five hundred years since the end of the world and society has rebuilt itself anew. The old Norse gods are no longer revered. Their tales have been banned. Magic is outlawed, and a new religion - the Order - has taken its place.
In a remote valley in the north, fourteen-year-old Maddy Smith is shunned for the ruinmark on her hand - a sign associated with the Bad Old Days. But what the villagers don't know is that Maddy has skills. According to One-Eye, the secretive Outlander who is Maddy's only real friend, her ruinmark - or runemark, as he calls it - is a sign of Chaos blood, magical powers and gods know what else...
Now, as the Order moves further north, threatening all the Worlds with conquest and Cleansing, Maddy must finally learn the truth to some unanswered questions about herself, her parentage, and her powers.
From the bestselling author of CHOCOLAT and THE GOSPEL OF LOKI comes a fantastical tale of magic, adventure and Norse mythology.
PUBLISHERS WEEKLY
In Norse myth the whole world ended with Ragnar k, the last battle, at which the gods were defeated and after which eternal winter descended. In her highly successful first children's novel, however, the author of the bestselling Chocolat tells readers what happened next. The supposed end of all things is now centuries past and the Middle World is ruled by the Order, a repressive theocracy reminiscent of the Magisterium in Philip Pullman's The Golden Compass. Maddy, born with a rune of power on her hand, is deeply unpopular in her backwoods village. Thorny and imaginative, she is believed to be a witch by the locals who would have cast her out long ago if she didn't have a convenient talent for controlling the goblins that infest their cellars. Such creatures are thick in the village because of its proximity to Red Horse Hill, a place of ancient power. Then Maddy's life is transformed when she meets first One-Eye, a mysterious traveler who agrees to train her in the ways of Fa rie, and then Lucky, the trickster captain of the goblins under the hill. Throughout, Harris demonstrates a knack for moving seamlessly between the serious and the comic, and her lengthy book moves swiftly. Playing fast and loose with Norse mythology, she creates a glorious and complex world replete with rune-basedmagical spells, bickering gods, exciting adventures and difficult moral issues. Maddy's destiny, readers realize, is to remake the world, but to succeed she must first remake herself into someone worthy of that fate. Ages 10-up.